Come Hither pulls weaker enemies towards the frontline so that your bigger beaters can take care of them before they increasse your stress levels by a large amount. Finish Him can be cast from any slot and hit any enemy in the opposing slots, making it a very powerful move. This is because he has several abilities that can make him an amazing damage dealer even when placed in such a location. If you have any cool group ideas please let me know :D.The Bounty Hunter is best placed in the backline of your team. Possibly somthing crazy like Vestal - Bounty - Bounty - Bounty? Meh, I dunno~ but it sounds cool. I really like the idea of him and he looks like a badass, i'd like to use him in a group but i'm not sure what combination I want to use. Is there anyway to make him more viable in a group without focusing the group around him? Possibly get him super high speed trinkets? The idea of him is so cool and he has a usefull utility ability (Come Hither) but he feels lacking? He is forced to use a turn to set himself up for super high damage the next turn. Collect Bounty does +100% bonus DMG to a marked monster target. ![]() The BountyHunter seems interesting but when I actually play him he feels gimmicky? You have to either set up a stun for him or make him mark a target then wait the next turn to actually use his Collect Bounty. Their tanking ability could be better but it works its selfout. ![]() Still though, super effective and i've done many runs with this group without any issue at all. It's pretty effective mainly becuase of the breakthru ability, the aoe and damage on it is insane and can be used anywhere on the 4 slots but only hits the first 3 enemies. One in perticular is pretty funny and works really well. I've been playing around with a few character setups.
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